Voxel Engine Software Tech #2 - Depth Sorted Objects

Voxel Engine Software Tech #2 - Depth Sorted Objects

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Published on ● Video Link: https://www.youtube.com/watch?v=72Zu2tOhVcg



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Find Your Sanity. Jan 31, 2021.
Global Game Jam 2021. Fri-Sun, Jan 29-31, 2021.
Custom software voxel engine.

2. Depth sorted sprites with custom pixel shader.

Built from scratch using MonoGame / XNA.
Using assets from:
- Comanche Maximum Overkill
- random atmosphere picture borrow & processed


My playlists:
--------------------
- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com