VR Roundtable - Deep Dive - Artificial Controls & Complete VR Experiences
In this Deep Dive, Steve explores the criticisms of VR titles lacking motion controls. Even with motion controls most titles still have artificial elements, so a well made game without motion controls isn't truly any less of a legitimate VR experience based on that element alone especially if it doesn't have any of the secondary problems that motion controls themselves exhibit
Please leave comments below with your own opinions on this topic.
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SMB Walkomotion Demo (Revive and Gamepad required): https://nimsony.itch.io/walkomotion-smb
The audio podcast version is also available on iTunes as well as all the other usual places.
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