VS FNAF 2 - Toy Week | "Play Both Charts" modifier | Rhythm Engine
Basically an updated version of the original mod but supporting Rhythm Engine.
Changes:
* Precache EVERYTHING on song start.
* No constant deleting and re-adding of lua objects, instead we toggle the visibility if the object is used later in a song. This prevents the likelyhood of FPS stuttering.
* Character swaps are no longer messed up. (Psych Engine 0.6.3 and 0.5 handles it differently... Rhythm Engine is based on 0.6.3)
* Replace deprecated lua functions with updated variants.
* Support FPS values above 120 properly.
* Support Rhythm Engine's "Play Opponent Chart" and "Play Both Charts".
* Support Rhythm Engine's various "Custom Script" and "Event" toggles.
* Support Middlescroll.
* Support Low Quality: Only loads the base stage and certain animated song events are still images.
* Flashing Lights now toggles Jumpscares and other various rapidly blinking effects.
* Remove overlapping glow effect from the Up note from the Right note.
* Cutscene quality has been enhanced by AI (Sharpening, Anti-Aliasing, Deblocking, Noise removal etc).
* Hide the UI and strumline on songs with long breaks then fade them in about 1.5 before notes appear again. (To let the player appreciate the 3d artwork more)
When playing Opponent Chart or Both Charts, Jumpscares and Flash Effects that prevents the player from seeing notes have their transparency set to 50% so full comboing is possible.
#FNF #FridayNightFunkin #fnaf
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