VS FNAF 2 - Withered Week | "Play Both Charts" modifier | Rhythm Engine
Basically an updated version of the original mod but supporting Rhythm Engine.
Changes:
* Precache EVERYTHING on song start.
* No constant deleting and re-adding of lua objects, instead we toggle the visibility if the object is used later in a song. This prevents the likelyhood of FPS stuttering.
* Character swaps are no longer messed up. (Psych Engine 0.6.3 and 0.5 handles it differently... Rhythm Engine is based on 0.6.3)
* Replace deprecated lua functions with updated variants.
* Support FPS values above 120 properly.
* Support Rhythm Engine's "Play Opponent Chart" and "Play Both Charts".
* Support Rhythm Engine's various "Custom Script" and "Event" toggles.
* Support Middlescroll.
* Support Low Quality: Only loads the base stage and certain animated song events are still images.
* Flashing Lights now toggles Jumpscares and other various rapidly blinking effects.
* Remove overlapping glow effect from the Up note from the Right note.
* Hide the UI and strumline on songs with long breaks then fade them in about 1.5 before notes appear again. (To let the player appreciate the 3d artwork more)
* Cutscene quality has been enhanced by AI (Sharpening, Anti-Aliasing, Deblocking, Noise removal etc). [NOT PRESENT IN THIS VIDEO]
When playing Opponent Chart or Both Charts, Jumpscares and Flash Effects that prevents the player from seeing notes have their transparency set to 50% so full comboing is possible.
#FNF #FridayNightFunkin #fnaf
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