Vulkan Raytracing Is Here!
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Published on ● Video Link: https://www.youtube.com/watch?v=bzE3cxg4Uek
Last year, DXR and Raytracing was all the rage. This year, the Khronos Group has announced cross platform raytracing has come to the Vulkan graphics API. Implemented as a series of extensions and shader extensions, drivers now exist for NVidia users that want to start developing for Vulkan.
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https://www.gamefromscratch.com/post/2020/03/17/Vulkan-Raytracing-Launched.aspx
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Tags:
Vulkan
Raytracing
GameDev
Game Development
HSLS
Direct3D 12
D3D12
D3D
GLSL
Shaders
Raycasting
OpenGL
Graphics
Programming
Game Engine
RealTime
Real-Time
NVIDIA
GeForce
AMD