Walpurgis 0.97 Preview- Weapon Mutation Bonanza
Yup, it's time to show off more mutations that are now mostly completed. This week, we have four modes from the Axe, Hammer, and Algor to show.
The Secondary Axe mutation makes the vorpal slash happen on a vertical swing. This reduces its AoE potential in exchange for precision culling. However, it remains at a similar power, and is now half-price in mana.
The Tertiary Axe mutation makes the Axe is no longer get thrown. Instead, it produces a spectral copy in the same manner as the hammer. As a result, you are no longer disarmed whilst it is in flight. However, the projectiles are a bit weaker, do not siphon health for you, and explode on impact rather than having boomerang behaviour.
The Secondary Hammer Mutation gives the hammer a special bouncing behaviour that tends towards leapfrog bounces. This bounce also has special effect on hitting enemies. Rather than bouncing off them in the opposite direction, it carries on going in its original direction or sometimes wildly bounces off to the side.
Finally, the Algor Primary mutation removes the ice shards entirely from the attack, instead making it into a cone of cold. This has a vastly longer range for those that hate the near melee range of the default ice shards, but obviously loses out on power in compensation.
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