War Robots [6.2.2] New RAVANA NERF Is a Joke! WR Test Server Gameplay
War Robots [6.2.2] Test Server Gameplay with a New Ravana Nerf that isn't enough - WR
Don't get me wrong: I like the change to 'Transcendence' and 'Phase Shift' that they can no longer capture beacons at the same time. But the 10% HP Nerf is not going to change anything. As I said in the video: The problem is not the HP of the robot but rather the fact that its incincible all the time and that there aren't enough openings for you to deal damage to it. Instead of the HP decrease the Ability Cooldown needs to be longer. At least 4 seconds so that there are more moments of vulernability for the robot rather than constant invincibility.
Furthermore it's important that rules and mechanics of the game apply to the Ravana, too. Lockdown and Suppression must matter against it! It needs to remain locked down, when invincible in its ranscendence. And it needs to come out of it with suppression still on. This way two key problems of the robot are addressed:
A: There would be more openings to deal damage to it.
B: It is possible to use proven game mechanics to slow it down and suppress it.
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