War Thunder (free to play) - Realistic Tank Battles mode Japan - part 8 ► 1080p60 No commentary

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Great slow paced action. A fair free to play experience, no pay to win.


War Thunder is a cross platform vehicular combat multiplayer game developed by the Russian company Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Shield Android TV. It was released on June 19, 2018 for the Xbox One.[4][5]

Gameplay
The game is based around combined arms battles on air, land, and sea with vehicles from the interwar Period to the modern day with an emphasis on World War II.[13][14][15] Players have access to more than 1,000 playable aircraft, tanks, and ships from the Soviet Union, Nazi Germany, the United Kingdom, the Japanese Empire, the United States, Fascist Italy, France, and China (which is only available on the Chinese server). Other nations, such as Canada, Australia, Romania, and Israel are also featured as part of the arsenal of the seven main nations.

Most in-game maps are either directly or indirectly based on real battles of the era such as those in Stalingrad, Russia, or Peleliu — an island in the Palau chain — though there are exceptions, such as a speculative German invasion of Britain inspired by Operation Sea Lion.[16]

Game modes
War Thunder is divided into three main game modes based upon the amount of assistance provided to the player (e.g. through the interface) and the type of maps and missions played. Players may choose to participate in a battle with joint ground forces and air forces in tank battles or may choose to operate air vehicles only in air battles. They can also play joint naval forces and air forces in naval battles.

Arcade Battles
In this mode, the game draws two teams of players (of up to 16 players on each side) with vehicles from different nations of similar combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player's own team. Damage and physics are greatly simplified (e.g. in very high-speed dives planes do not have their wings ripped off and are still controllable, and ground vehicles receive a boost in engine power), but retain some realism (e.g. bombers are not as maneuverable as fighters). In Arcade, there are also mechanics that — while unrealistic — are meant to make the player's experience easier (e.g. aircraft are able to reload midair after running out of ammunition).

For aircraft, games are played in either "Ground Strike", where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; "Domination", which consists of seizing neutral or enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or "Air Domination", which requires players to have total control over an area of airspace for long enough to capture it. Also, to help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller caliber weapon arrive if the plane continues its current trajectory, greatly improving user accuracy.

For ground forces, "Domination" revolves around the capture of three strategic zones on the map, with "Conquest" featuring only one. In "Break", the two teams must capture a series of points in order, while in "Battle", each team has its own base zone and must prevent it from being captured. Similarly to how aircraft have a "leading marker", ground forces have a reactive crosshair that factors the ballistic drop of the vehicle's primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they are sighted for, or whether they are targeting an enemy or allied vehicle.

Realistic Battles
Previously called "Historical Battles", this mode is designed for more advanced players, and offers more realistic physics and damage modeling, while retaining some of the simplistic elements of the interface and controls of Arcade Battles.




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