WARDEN Buffs are Here! (For Honor Warden Rework Buffs: For Honor Year 5 Changes)

WARDEN Buffs are Here! (For Honor Warden Rework Buffs: For Honor Year 5 Changes)

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Published on ● Video Link: https://www.youtube.com/watch?v=45ez8A0Wm78



For Honor
Game:
For Honor (2017)
Duration: 5:49
645 views
17


For Honor Year 5 Changes, Warden Rework, For Honor season 5, Patch Notes

Shoulder Bash
Shoulder Bash is no longer accessible from Back Dodge
Shoulder Bash now slightly moves forward when feinted
Fully Charged Shoulder Bash no longer has additional forward movement when feinted
Any Non-Shoulder Bash Attack can now chain to Shoulder Bash.
Developer’s comment: These changes should help Shoulder Bash both feel fairer and flow better. Warden now has to be on the offensive to use Shoulder Bash and rewards using every part of the kit instead of relying on only part of the kit.

Heavy Attacks
Side Heavy Openers now have flatter and larger trajectories
Top Heavy Finisher is now a 900ms attack (down from 1000ms)
Side Heavy Finishers are now 900ms attacks (up from 800ms)
Side Heavy Finishers are now Unblockable
Side Heavy Finishers now deal 30 damage (down from 35 during the Testing Grounds)
Top Heavy Finisher now deals 32 damage (down from 34 in the Testing Grounds)
Side Heavy Finisher trajectories are now flatter
Warden now moves forward more when performing Side Heavy Finishers
Light Attacks now chain to Heavy Finishers at 100ms during their recoveries (down from 200ms)
Developer’s comment: Warden should now be able to use Heavy attacks more effectively; the increased speed on the Top Heavy Finisher makes it harder to interrupt and Side Heavy Attacks (both Openers and Finishers) are stronger both in group fights as well as the minion lane.

Zone Attack
Zone Attack recovery is now 500ms (down from 1000ms)
Warden now moves forward more when performing Zone Attack
Developer’s comment: Warden’s Zone Attack no longer needs to commit to an additional attack to be useful; the extra forward movement also helps in group fights to catch opponents that might be further away.

Additional fixes based on Y4|S4’s Testing Grounds player feedback:
Fixed an issue where Side Heavy Finishers were undodgeable after a Top Heavy Opener (FH-1089)
Fixed an issue where Wardens Top Finisher Misses a Keyframe in the animations under certain conditions (FH-1022)

FEATS

[Adjustment] Replaced “Thick Blood” on Warden and Nuxia with “Thrilling Comeback”
Thrilling Comeback is a passive Feat that recovers a small amount of health upon entering Revenge
Developer’s comment: Player feedback from the Y4|S4 Testing Grounds correctly noted that Thick Blood Warden negatively affected the viability of Testing Grounds Peacekeeper and Nobushi – as it nullifies their bleed entirely. Here, by changing the effect of Thick Blood entirely, we remove the unhealthy aspect of being able to shut down bleed heroes’ kits for free, as well as the bad feeling of taking Thick Blood but not queuing into any bleed heroes. In this new Thrilling Comeback, it retains the passive feature of making you live a bit longer, and now is globally useful with a much more healthy design.




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