Warframe keeps finding new ways to break.
--==AN EXPLANATION [WITH SPOILERS FOR ENDGAME CONTENT]==--
Warframe's netcode and matchmaking has been terrible from the very start, but as of my return I'm finding new and varied ways for it to break.
In this case, host migration (that dastardly fiend) broke something else - it migrated three of us, but for some reason it stuck me in a sort of "spectator mode." I couldn't do any sort of movement other than crawl as you can see, and I couldn't be damaged directly or indirectly. I couldn't hit the map, or the menu, or the chat to let anyone know what was going on. For all intents and purposes, it appears I was stuck in limbo (no pun intended) in mid-transference. What's weirder is that not only could I still pick up loot (meaning I had presence on the host's instance,) I was also actively being targeted by enemies, as you can see from the eidolon strikes on my position. Frankly I'm surprised I was able to do anything at all, or that I was able to get any loot, but I'm not gonna look a gift horse in the mouth.
DE, please work on the host migration. I've looked at all the documentation and presentations I can find from your network dev team, and even though your network architecture is weird as hell and I vehemently disagree with what you've built, after 6 years you ought to be able to fix this. I've seen some very sensible suggestions from people talking about host redundancy and the like, but frankly it's not the disconnects that bother me so much as this kind of stuff, which screams that game integrity is not important. This type of breakage happens no less than once per hour of gameplay, this just happens to be an extreme version. Every time we see "Host Migration" we get scared.
I know Wisp's ass is modeled really nicely and has a wonderful wiggle to it, but please spend some dev time on your netcode.
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