Warframe - Update 16.11.0: Ash Prime & Drop Locations

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Published on ● Video Link: https://www.youtube.com/watch?v=TCFN9Br-UpM



Warframe
Game:
Warframe (2013)
Category:
Vlog
Duration: 11:24
78,152 views
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Ash prime helmet T4 sab
Ash prime systems T3 survival
Ash prime chassis T4 survival
Ash prime BP T3 Defence
Carrier Prime
Cerebrum T2 ext
Carapace T3 ext
Systems t4 sab
BP t4 interception

Vectis Prime
BP T1 Mobile defence
Barrel T4 interception/T3 survival
reciever T4 exterminate
Stock T3 Mobile defence

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Conclave Changes:
Ash and Ash Prime are now available for use in Conclave.
Vectis and Vectis Prime are now available for use in Conclave.

Excavation Changes:
The Excavation spawn logic has been replaced with the logic Survival has been using since February; rather than a slow stream of enemies they will now come in slightly more coordinated waves with gaps between them for pacing.
Not only does the new spawn logic improve the feel of the spawns but it also made a measurable improvement to host frame-rate on CPU-bound systems.
The first dig-site will now be available for activation immediately when the Mission starts but the identification of subsequent dig-sites is now delayed until the first excavator is started.
Improved the spawn placement strategy so that enemies don't have to travel as far to reach the action. Similarly improved the arrangement of enemies spawned before excavation starts so that they are only placed between the players and the first excavator (rather than towards extraction).
Resolved numerous collision issues with the excavators that sometimes shielded attacking melee units from gunfire.
Fixed an issue where enemy units could get lost after the excavator they were attacking was destroyed or completed. Fixed a similar problem for enemies that were spawned before the first excavator was started.
Reduced the amount of Kubrow dens that appear in Excavation Missions on Earth.

Changes:
Mag’s Greedy Pull Augment will now only draw in items for Mag.
Time-mission Nightmare variants will no longer appear in Assassination Missions.
English Oceania chat and Hubs and English Asia chat and Hubs have now been merged, but still have independent matchmaking.

Fixes:
Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.
Fixed Ember’s Accelerant HUD timer not showing the effect of duration Mods.
Fixed multiple typos in Dojo room descriptions.
Fixed alarms in Capture Missions repeating over and over.
Implemented fixes to prevent crashes related to PhysX.
Fixed an issue preventing the Gold Skull Badge from being visible for both Warframes and Sentinels.
Fixed an issue caused by trying to host a Dojo while in a Squad, forcing players to disband their squad first.
Fixed players being unable to pass through destroyable level features on the Infested Corpus Ship tileset.
Fixed players being able to fall through the floor of the Oracle Dojo room.
Fixed the Angstrum always showing as having 0 magazine capacity.
Fixed incorrect visual effect showing on Trinity’s Energy Vampire.
Fixed overlapping text appearing in the Dojo Biolab.
Fixed weapons completed in the Liset’s foundry showing the same energy color as the Liset’s colors.
Fixed Ember’s Noble stance causing thrown weapons to appear to be floating in her hands.
Fixed Scanners and Kubrow Dens not appearing in the Codex.
Fixed Clients being unable to pick up the key in Void Sabotage Missions after killing the miniboss.
Fixed Clients not being able to see any excavator effects when it is powered, or when it explodes.
Fixed Host Migrations at the end of a Conclave match allowing players to continue playing.
Fixed the ‘Energy Surge’ warning in Conclave appearing as the Host’s language.
Fixed an issue that would occur when joining a Conclave match just as the match was ending.
Fixed various localization issues.

https://forums.warframe.com/index.php?/topic/486216-update-1611-ash-prime/

Intro video made for us by SkillCraftFTW (http://www.youtube.com/user/awesomegandalfgaming)
intro/outro Title Kevin MacLeod (incompetech.com) Track name (unknown)

Music in the backround by:
Sine Dream by the late Nathan O. Wills
http://www.YouTube.com/Paradigma







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