Wargame - Red Dragon Walkthrough and Review(Description)Part 8-KJS with Trainer

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As I'm typing this, I have nearly 600 hours on this game and I'm finally almost sort of good at it.

Wargame is my first real RTS (Read: Not a 2D flash game) and in retrospect that may have been a terrible mistake, because this game will flat out annihilate you if you don't know what you're doing, which you probably won't because there's a LOT to know. In other words, if you're new to Wargame, expect to lose a few times.

The trailer was not joking when it said there were over oople-bajillion units in the game. Admittedly, a lot of them are similar or are reskins, but most of them have vastly different stats. For example, there's a cheap, baseline T-72 which is basically a hunk of garbage with tracks and a gun on it, that bursts into flames if the tank commander sneezes. Then there's the highly modernized T-72s that will rip other tanks apart from 2000 meters and shrug off rockets as it roars across the battlefield, powered by diesel, the screams of the innocent, and human souls. Now, you can easily check the stats of a unit in-game by pressing "i", but memorizing them to some extent is helpful. But that's not the point. The point is, if you don't know what you're up against, there's a good chance you're going to get absolutely destroyed.

Once you have a vague understanding of what each unit does sort of, you have to learn how to counter each type. It's kind of like rock paper scissors, except nothing completely beats anything and there's several ways to lose. For example, tank beats infantry unless the infantry are at short range or have an ATGM. Infantry beats anything at short range. Infantry that are good at killing other infantry, beat infantry. Artillery also beats infantry. Plane also beats infantry but not infantry with MANPADs. SAM beats plane, unless the SAM is radar and the plane is SEAD. Plane beats SAM if the SAM is garbage but only if the plane is ground attack, in certain situations, maybe. Everything on the battlefield plays a different role and you have to find a way to make that role work for you in the grand scheme of things. Learning how to do that can be difficult.

Not only do you have to know what kills what and when and how, but you also need to know the gameplay mechanics too. For example, you need to understand how combat stress affects your units, and how to use that to your advantage by making your enemies scream and cry and soil themselves before you start actually seriously trying to kill them. You need to know how reconnaisance works so you can find your enemy in the first place so that you can actually kill them. You need to figure out how to resupply your units so they don't turn into 60 tonne paperweights, and how to keep your supply units safe so they don't turn into an expensive and tactically ineffective fireball.

Those are just basic gameplay mechanics too. That doesn't even scratch the surface of using tactics and mindgames to actually defeat your enemy.

Wargame will throw you for a loop. This is the only RTS I've really gotten into and my friends who I've suckered into playing it all agree that this is something else. It will take some time to get past the learning curve. No matter how many hours you sink into it, your tactics will keep changing, you'll keep trying different things, but you will never perfect your strategy because a perfect strategy does not exist. This game will challenge you to learn. It will challenge you to think. It will challenge you to adapt, and it will challenge you a lot. But once you start to overcome these challenges, it becomes extremely satisfying to finally win. To lay crushing defeat on your enemies. To know you came from knowing nothing to feeling like a master of warfare.

As I'm typing this, I have nearly 600 hours on this game and I'm finally almost sort of good at it.

Tommorrow, I'll probably play it again and be a little bit better.

I would definitely reccomend this game. Just know that the learning curve is kind of steep.




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