Warhammer 40,000: Armageddon Gameplay Review
I'm playing Warhammer 40,000: Armageddon, a turn-based strategy game by Flashback Games Studio, The Lordz Games Studio, and Slitherine. The game pits the Imperium against the Orks in a series of somewhat branching campaigns, where units carry over between missions. The singular objective of capturing victory locations is repeated in each scenario. Thirty standalone missions are also available (but no random maps), along with online asynchronous multiplayer. Warhammer 40,000: Armageddon features an impressive roster of units, including infantry, walkers, vehicles, tanks, and artillery. Each unit can move and attack each turn; additional orders include rest, reinforcement, and transport use. Combat odds are displayed before committing to an attack. The AI is passable, attacking vulnerable units but never surprising with outstanding tactics. In the end, Warhammer 40,000: Armageddon feels more like a modification of Panzer Corps rather than a unique interpretation of the tabletop miniature series.
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