Warrior Rework (Orbus VR Alpha Test 3, May 20) - VR Gameplay HTC Vive Test
The Warrior is quickly becoming my favorite class in Orbus. At least until we get a melee dps... I love the sword and shield play and all the different things you have to play attention to. Positioning, dancing between shield blocking and attacking, keeping stuff off your team mates, stunning at the right time and now we throw in using the appropriate combo. Hell just remembering combos...
While I was playing I ended up using provoke and the single target attack more than the other two. Hamstring just doesn't seem worth while to me. It takes more time to execute the combo than how long the debuff lasts. If it were in the 7-10 second range, it might be worth it but it's not going to help as much as provoke if the mob starts chasing a mage around... The exception being an off tank specifically there to just keep using hamstring as a preventive.
But that could be lack of imagination on my end... Did any of you find any good uses for Hamstring?
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