Wartales | Expert Difficulty | 01. Beginning a new life in Vertruse
I've been holding back playing this on early access and the full release is finally here. This feels like playing D&D in an open world without the need for GM, and the freedom to explore, love it!
I’m playing on expert difficulty with adaptive region. I’m likely to keep my party size small (don’t think I will be hiring any additional mercenaries).
In this playthrough, I'm going for a bandit’s story: A wrong target forced this party to be on the run. Arriving at Vertruse, the party found themselves tangled in the woes of the Vertruse province, where the farmers are struggling because of poor yield and they are blaming it on the plague bearers.
0:00 Creating party
2:51 At the beginning…
7:40 Trouble with local slaves
12:36 Looting, stealing, and heading to contract location
18:20 Hard contract battle (failed to get ambush bonus)
23:00 Hand in contract and exploring northwest
36:00 Dealing with bandit camp’s reinforcements (bandits with skull icons)
47:15 Sentinel Tower (contract)
52:52 Vertruse trackers’ camp
55:33 Loop vineyard and hidden treasure (Marheim Mayor’s embezzlement)
1:04:40 Travel to Gosenburg Trackers’ camp
1:07:25 Trouble at Marheim Castle (story)
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