
Water System Deep Dive | Inside Unreal
We're diving into the Water System for the first livestream of 2021! Join us this week to further uncover the seacrets of landscape limits, rebuilding the mesh at runtime, water material and blends, translucency, and wave setups at sea and shore.
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1849539
MENTIONED LINKS
Diving Into the Depths of Water as a Feature in Unreal Engine 4.26
https://www.youtube.com/watch?v=d5Ft7UaYayM
From Ants To Outer Space | Inside Unreal
https://youtu.be/xz-XBPjd2OY
Exploring the depths of the new Sky & Atmosphere system | Unreal Engine
https://www.youtube.com/watch?v=SeNM9zBPLCA
4.26 Water And Volumetrics Preview | Inside Unreal
https://youtu.be/XHugDXx6c5c
Building Worlds with Landmass | Unreal Engine
https://www.youtube.com/watch?v=GwJiN8LLnQI&t
Precomputed Lighting Scenarios - https://docs.unrealengine.com/BuildingWorlds/LightingAndShadows/PrecomputedLightingScenarios/index.html
**TIMESTAMPS**
00:00 Intro
02:56 Overview
05:51 Floating Things
10:34 Custom Water and Wave Setup
19:25 Current Limitations and Workarounds
36:31 World
41:30 Fog and Coloring planes
46:17 Sky and Clouds
47:46 Wind and wind Gradient
49:36 Questions and Answers with Visuals
1:15:40 Future Plans
1:16:27 Water Material breakdown
1:22:21 Further Questions and Answers with Visuals
1:27:00 Outro and Information
TRANSCRIPT
https://epicgames.box.com/s/7r78atabhtkzzu6i1k7dj9hri89yw991
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