Waterfall | Photorealistic | Speed Level Design | Unity | HDRP

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Published on ● Video Link: https://www.youtube.com/watch?v=T6P2WRHg3eM



Duration: 11:08
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Hi :) This time the first part of a two-part level design. I wanted to concentrate on the detailed rendering of the terrain, and make the basic scene as realistic as possible, so it took me over 3 hours to create the terrain you see above. If I had to add the rest of the elements to one film, such as trees, plants, etc., speed design would take half an hour, so it would not be such a speed :)

I would also like to remind you about the channel poll which you can find here:

https://forms.gle/eqmSmYsH7ztJHuiHA

📝 Assets used in this video:
►Forest Environment - Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1101lpybM
►Mountain Trees - Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/trees/mountain-trees-dynamic-nature-107004?aid=1101lpybM
►Mountain Environment - Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1101lpybM
►R.A.M 2019 - River Auto Material 2019: https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1101lpybM
►Prefab Brush+: https://assetstore.unity.com/packages/tools/utilities/prefab-brush-44846?aid=1101lpybM

🎵 Music from:
Uppbeat: https://uppbeat.io/?referral=seta-5fmst

#hdrp #photorealistic #leveldesign #speedleveldesign #unity #unity3d #seta #enviroment







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