Wilderness | Speed Level Design | Unity | HDRP
Hi:) This time Wilderness. As a standard, the whole scene was created in Unity HDRP and it took me about five hours, which is still a good result with the number of elements on the stage. The movie may seem long, but that's because it has been speed up by 1000% instead of 2500% as I usually do.
- 4K is only there to increase the bitrate of the movie, and to prevent YouTube from completely killing the details of the scene.
Wilderness | Speed Level Design | Unity | HDRP
📝Asset used in this video:
►Meadow Environment - Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1101lpybM
►Mountain Environment - Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1101lpybM
►R.A.M 2019 - River Auto Material 2019: https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1101lpybM
►YAPP - Yet Another Prefab Painter: https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381?aid=1101lpybM
🎵 Music from:
Uppbeat: https://uppbeat.io/?referral=seta-5fmst
🎬Timeline:
0:00 Creating the terrain
0:30 Modeling basic terrain
0:59 Creating a river
3:38 Creating road
7:39 Sculpting terrain
8:05 Adding a background
10:10 Paint terrain
11:35 Adding rock to river
13:10 Adding rock to terrain
20:20 Adding global volume effect
21:22 Adding vegetetion to river
23:37 Adding vegetation to terrain
30:14 Reflection Probe and Post-processing
31:03 Adding background rock
32:51 Final render
#unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta