Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation

Subscribers:
344,000
Published on ● Video Link: https://www.youtube.com/watch?v=DuW7U9B1zKA



Duration: 6:07
427 views
13


We present a novel approach for wave-based sound propagation suitable for large, open spaces spanning hundreds of meters, with a small memory footprint. The scene is decomposed into disjoint rigid objects. The free-field acoustic behavior of each object is captured by a compact per-object transfer function relating the amplitudes of a set of incoming equivalent sources to outgoing equivalent sources. Pairwise acoustic interactions between objects are computed analytically to yield compact inter-object transfer functions. The global sound field accounting for all orders of interaction is computed using these transfer functions. The runtime system uses fast summation over the outgoing equivalent source amplitudes for all objects to auralize the sound field for a moving listener in real time. We demonstrate realistic acoustic effects such as diffraction, low-passed sound behind obstructions, focusing, scattering, high-order reflections, and echoes on a variety of scenes.




Other Videos By Microsoft Research


2016-10-29Sensing Tablet Grasp + Micro-mobility for Active Reading
2016-10-28Pre-Touch Sensing for Mobile Interaction (CHI 2016 Live Presentation)
2016-10-28A Duality Based Framework for Designing Simple Mechanisms
2016-10-27NormalTouch and TextureTouch: 3D Haptic Shape Controllers for Virtual Reality
2016-10-25Proxy-guided Image-based Rendering for Mobile Devices
2016-10-25Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
2016-10-25Unlock deeper learning with the new Microsoft Cognitive Toolkit
2016-10-21Interactive Sound Synthesis for Large Scale Virtual Environments
2016-10-21Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition
2016-10-21Precomputed Wave Simulation for Real-Time Sound Propagation of Dynamic Sources in Complex Scenes
2016-10-21Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
2016-10-21Parametric Wave Field Coding for Precomputed Sound Propagation
2016-10-20Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments
2016-10-20The FedEx Problem
2016-10-20Tight Complexity Bounds for Composite Optimization
2016-10-17XWand: UI for Intelligent Spaces
2016-10-17Pointing in Intelligent Environments with the WorldCursor
2016-10-13A Neurally-Inspired Model of Habit and its Empirical Implications
2016-10-13Global Education Data on What Drives Student Outcomes
2016-10-13Faculty Summit 2016 - Spatial Audio for Augmented and Virtual Reality
2016-10-12Pictionaire: Supporting Collaborative Design Work by Integrating Physical and Digital Artifacts