We All Like Dragon Age: The Veilguard

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Published on ● Video Link: https://www.youtube.com/watch?v=jal9_aSwuYU



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We've all been playing Dragon Age: The Veilguard and discuss the gameplay, story, favourite companions, class and race choices and more.



Dylan also discusses his final thoughts on Life is Strange: Double Exposure after finishing the game, and he and Ciaran discuss Wizard of the Coast's commitment to cross-over sets in Magic: The Gathering.



Show Dot Points


• The character creation system in Dragon Age is highly praised for its depth and integration into the story.


• Combat mechanics improve significantly with increased difficulty settings, enhancing the tactical experience.


• The story of Dragon Age: The Veil Guard is considered less engaging compared to previous titles in the series.


• Multiplayer gaming experiences are often hindered by a lack of friends who play the same games.


• Character relationships and choices play a crucial role in the gameplay experience, affecting party dynamics.


• The game features a mix of linear and open-world elements, providing a balance of exploration and structure.


• Players appreciate the variety of companions and their unique skills, though some feel less connected to them than in previous games.


• The pacing of the game's early hours is criticized for being disjointed and lacking clear direction.


• The quest design could benefit from clearer indicators of difficulty and expectations for players.


• Overall, the game is rated as a solid experience, with room for improvement in storytelling and character engagement. Parrying activates powerful abilities like Necrotic Blades.


• Character customization is crucial for player engagement.


• The game design reflects its origins as a multiplayer co-op.


• Quest management encourages story progression without distractions.


• The absence of DLC allows focus on future projects like Mass Effect.


• Armour customization adds depth to character personalization.


• Merchant interactions are tied to reputation systems.


• Trophy systems can hinder player experience and freedom.


• Baldur's Gate 3 sets a high standard for RPGs.


• Gameplay mechanics can lead to player frustration. Woke culture in gaming reviews can skew perceptions.


• Life is Strange has both strong and weak elements.


• Character development is more important than power in games.


• Magic: The Gathering is shifting towards IP collaborations.


• Crossovers are challenging the uniqueness of gaming IPs.


• Players are divided on the impact of woke culture in games.


• The latest Life is Strange game has mixed reviews.


• Magic: The Gathering's collaborations may dilute its original lore.


• Pokémon TCG continues to evolve with new sets and events.


• The gaming community is adapting to rapid changes in-game content.




Hosts:

Dylan Blight: (https://explosionnetwork.com/dylan-blight) https://twitter.com/vivaladil

Ashley Hobley (https://explosionnetwork.com/ashley-hobley) : https://twitter.com/ashleyhobley

Ciaran Marchant (https://explosionnetwork.com/ciaran-marchant) : https://twitter.com/YaboyRingo



Arcade Couch Credits:


• Music by: Dylan Blight


• Art by: Cherie Henriques


• Summary Show Notes: Created by Riverside.FM AI Integration




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