We came for Legendary Loot and got nothing but Relics... | Borderlands 2

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Borderlands 2
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On today’s Video we Farm Loot Midgets, Loot Wee WAR Loaders, Jimmy Jenkins etc for Legendary Loot and end up with a BUNCH of Relics lol

Let me know what y'all want to see me Farm next!!!

Link to our Maya Playthrough here:

Starting our Maya Playthrough!!! (Part 1) | Borderlands 2
https://youtu.be/y-AzaVHBB6s

Music featured in this Video:

Meadows - by Ramzoid

Princess - by Ramzoid

#borderlands2 #loot #salvador #gaming #borderlands #legendary #relic #jimmyjenkins

Borderlands 2 is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K. Taking place five years following the events of Borderlands (2009), the game is again set on the planet of Pandora. The story follows a new group of Vault Hunters who must ally with the Crimson Raiders, a resistance group made up of civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the power of a new Vault. The game features the ability to explore the in-game world and complete main missions and optional side quests, either in offline splitscreen, single-player or online cooperative gameplay. Like its predecessor, the game features a procedurally generated loot system which is capable of generating numerous combinations of weapons and other gear.

With the unexpected success of the first game, Gearbox was able to secure a budget of $30–35 million to develop the sequel. Like its predecessor, the game adopted the "concept art style", which features graphics inspired by both photorealistic imagery and comic-book-inspired visuals. The team attempted to address players' feedback from the first game, and recruited Anthony Burch who wrote the game's script which is seven times longer than that of the original game. Among the game's diverse cast of characters, Handsome Jack, the central antagonist, was created to be a charismatic "douche" that mirrors Burch's own personality. Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and it was ported to PlayStation 4 and Xbox One as part of The Handsome Collection in March 2015.

The game received universal acclaim upon release. Critics generally praised the game's visuals, writing, gameplay, and online multiplayer, as well as its variety of guns, while criticising its mission design and content fillers. The handheld and the virtual reality versions of the game were regarded to be inferior to the console and PC versions. More than 20 million units were shipped upon release and the game became 2K's most successful release. It was nominated for multiple year-end accolades by several gaming publications. Gearbox supported the game with four add-on campaigns, new characters and five content packs. The game was followed by Borderlands: The Pre-Sequel in October 2014, and Borderlands 3 in September 2019. Since its release, it has been cited as one of the greatest video games ever made.

Similar to its predecessor, Borderlands 2 is a first-person shooter with elements drawn from role-playing video games.[1] Four playable character classes are available in the base game, each with their own unique Action Skill: Axton, "the Commando", can summon a turret to provide offensive support.[2] Maya, "the Siren", can "phaselock" enemies by trapping them in a sphere of energy for a few seconds.[3] Zer0, "the Assassin", can temporarily become invisible and spawn a hologram decoy to distract enemies.[4] Salvador, "the Gunzerker", can use his titular ability to temporarily dual-wield weapons.[5] Action Skills have a cooldown time during which the player must wait before they can use the skill again.[6] Similarly to the original, completing the main story campaign unlocks "True Vault Hunter Mode", a New Game Plus which increases the difficulty of the game by making enemies stronger, improves the probability of finding rare and higher-quality items, and allows the player's character to reach level 50.







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