We Just Can't Catch A Break... | Fire Emblem: The Binding Blade Part 11 - Foreman Plays Stuff

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I genuinely wonder if we can actually beat this game...

We still have a lot of our heavy hitters left but if we start losing them one by one, eventually our losses our going to start becoming more extreme and as a result, we might not have enough heroes left to actually BEAT the game.

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Fire Emblem: The Binding Blade is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo. The game was released on March 29, 2002 in Japan as the sixth game in the Fire Emblem series, and the first of three games in the series released on Nintendo's Game Boy Advance handheld.
It was the last Fire Emblem game to be released exclusively in Japan until the release of Fire Emblem: New Mystery of the Emblem. The Binding Blade was followed by a prequel, Fire Emblem: The Blazing Blade, set twenty years earlier.

Fire Emblem: The Binding Blade was the end result of a rocky development cycle that began with the development of the Nintendo 64 project Fire Emblem: Ankoku no Miko, which was cancelled in 2000. This followed internal drama that began the previous year when Shouzou Kaga, creator of the franchise and a principle creative figure in its development since its inception, left Intelligent Systems to found an independent game studio of his own. Nearly all work on Ankoku no Miko was scrapped as development was rebooted and the project was moved from the N64 to the Game Boy Advance. A whole new setting was also devised for the game, separating it from the world and continuity of the original five entries.

Only two characters originally created for Ankoku no Miko, Roy and Karel, survived the transition into The Binding Blade, though not without significant rewrites and revised designs.

The game takes place on the fictional continent of Elibe, set twenty years after its prequel, Fire Emblem: The Blazing Blade, Starring the son of protagonist Eliwood, Roy.

1,000 years before the events of the game, the land of Elibe was the scene of The Scouring, a brutal war between humans and dragons over the control of the land. Late in this war, mankind forged nine powerful dragon-slaying weapons, the Divine Weapons and the Binding Blade, and gave them to eight powerful fighters who became known as the Eight Legends to use to finish the war. However, the sheer power imbued in the weapons tore apart the balance in the laws of nature when clashed with the dragon's own power, a phenomenon later called the Ending Winter.

After the war, fearing the power of the weapons and the possibility of someone using them to cause a catastrophe, the weapons were sealed away in hiding places across the continent. Over the thousand years, the weapons remained undisturbed, and the continent is mostly at peace.

However, this peace is soon ended when Bern suddenly invades Sacae and Ilia and swiftly takes control of the two countries. They then turn towards the small country of Lycia. Roy then leads the League of Lycia's army against the forces of the militant country of Bern shortly after his father falls ill.

Roy appears as an unlockable character in the Nintendo GameCube fighting game Super Smash Bros. Melee. He was originally intended to only be included in the Japanese version of the game in order to promote the then upcoming release of Fire Emblem: The Binding Blade alongside Marth, the classic protagonist of the first and third Fire Emblem titles. Roy was planned to be dummied out of the western release of SSBM, but was kept in at the request of localization and QA staff at Nintendo of America.[1]

The appearance of Roy and Marth in the game can be credited with helping bring Fire Emblem games to North America, beginning with Fire Emblem: The Blazing Blade. Roy and Marth both speak Japanese in Melee, as neither character had English actors at the time and all voices were shared between regions.




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