Fighting The GOAT, On GOAT Difficulty, 2 Weight Classes Below Him | Fight Night Round 4 - FPS
DON'T CALL IT A COMEBACK
Cuz it's not
If you even mildly enjoy boxing or boxing games, you've gotta get Fight Night Round 4. It is (in my opinion) the best boxing game available at this current time. Fights flow so well and it's a really engaging experience, I adore it.
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Fight Night Round 4 is a boxing video game developed by EA Sports. It is the sequel to Fight Night Round 3, released in 2006. It was released in 2009 for the PlayStation 3, Xbox 360, Windows Mobile and BlackBerry.[2] The game's featured boxers are Muhammad Ali and Mike Tyson.[3] It contains 48 licensed boxers[4] as well as several new modes, such as Legacy mode.
Fight Night Round 4 received "favorable" reviews on both platforms according to video game review aggregator Metacritic.[27][28] In Japan, Famitsu gave it a score of three sevens and one five for a total of 26 out of 40.[29]
GameSpot's Justin Calvert praised the game's fast action and its online play.[16] 1UP.com's David Ellis commented that the physics engine improved the gameplay, and made punches feel more realistic.[30] Game Revolution said "Its incredibly accurate physics system doesn’t just set a new bar for boxing games, but for all games across all genres." GameSpy's Will Tuttle noted the game's "stunning visuals", and praised the online gameplay.[17] GamePro's Andrew Hayward thought that the gameplay flowed better as a result of the frame rate, which ran at sixty frames per second.[14] IGN's Nate Ahearn felt that the game delivered "the best pure boxing ever seen in a video game."[22] Destructoid said "It doesn’t matter if you care about boxing; this superb game is worth a look from everybody; the game itself is a blast to play, and that’s what stands out." Eurogamer described it as "An intense, heart-rattling experience that gets more rewarding the more time you invest in learning the nuances. With incredible attention to detail, technical achievements are more than mere eye candy and a deeper, more rewarding fighting system than ever before, it's an essential purchase for boxing fans and fighting game aficionados."
Criticisms were mostly focused towards the single player aspects of the game. IGN's Nate Ahearn commented that the minigames found in the legacy mode were too difficult, a sentiment echoed by GameSpy and GameSpot.[16][17][22] Giant Bomb's Jeff Gerstmann criticized the legacy mode for being wrapped in "layers of unnecessary menus".[21] Official Xbox Magazine said "Despite the uphill difficulty curve, repetitive commentary, and long loading times, Round 4 is a force that topples its mind-blowing predecessor in every category." GamesTM said it was "A calculated and intelligent game that favours forethought and tactics over button mashing and impatience."
The game topped the UK sales charts for several weeks.[31] Total sales exceeded 1 million units.
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