Week 15 - Projection, Shadowing, Physics
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Published on ● Video Link: https://www.youtube.com/watch?v=ukrv3TashaU
Today we talked about the simplest way of projecting things onto the screen, using the inverse of the camera transform matrix to move a camera around in the world, FOVs, and how to use a hull and projection to shadow things using shadow volumes.
We then talked about how physics engines work in video games, and build a very simple sand physics engine with blocking terrain that ended up looking like it simulated snowflakes fairly nicely IIDSSM.
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projection
shadowing
physics
screenspace