What AI NPCs can do in Unreal - Part 3: Emotions

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At Inworld, we’re helping developers create the most lifelike characters possible. That's one of the reasons we created this Emotions demo -- so users can see the dynamic emotional range of our characters. They don't just carry on lifelike, engaging, and expressive conversations -- they often get emotional about it. .

This is the third part of a five part tutorial series on the Inworld Demo Gallery in Unreal. The first video was an overview of the Inworld Unreal Engine Demo Gallery and how to use it and the second was a MetaHumans demo. We created our Unreal Demo Gallery to help developers to learn about Inworld by playing around with working examples of our features.

Living documentation in sample projects is often an easy way for everyone to learn. Stay tuned as the Inworld Unreal Demo Gallery project will be continually updated to showcase new Inworld features as they're released. 

The Demo Gallery is not intended to act as a getting started walkthrough. Information on how to integrate Inworld with Unreal Engine can be found in the documentation section of our website and in the Getting Started tutorial we produced.

The gallery demo has a few examples already but we're excited to add more showcases in the future as the capabilities of Inworld continue to expand! We’ll go into more detail about each of these showcase demos in future videos. Find them all in the Unreal Gallery Demos playlist on YouTube as they're released. Props to Matt Carey, our Senior Unreal Developer, for putting this demo together.

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Unreal Docs: https://docs.inworld.ai/docs/tutorial...
Inworld: https://bit.ly/3dq8CQt

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