What if Keeper Of The Comics Code Fights Doctor Rota ?

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What if Keeper Of The Comics Code Fights Doctor Rota ?.

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Keeper Of The Comics Code Power are given below;


Doctor Rota Power are given below;
[1] Animal Attributes[2] Durability: Resistance to physical injury.[3] Endurance: The ability to endure difficult or unpleasant stresses beyond the limits and capabilities of the greatest humans. This attribute differs from Stamina as it enables users to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.[4] Enhanced Condition[5] Enhanced Hearing: Also known as Super Hearing. The ability to perceive sounds of varying volume or pitch beyond the scope of normal human capability. Some individuals possessing enhanced hearing can develop enough control to block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city. Cybernetic characters may possess mechanical components which likewise enable them to hear with greater scope and clarity.[6] Enhanced Sight[7] Enhanced Smell: The ability to identify scents with greater precision than the average human being. This ability is particularly useful for tracking prey, perceiving the invisible, or navigating in an unfamiliar environment.[8] Intelligence: Super intelligence is not always considered a superpower, and can just be a quality that a superhero possesses. One of the original superheroes, Doc Savage had extraordinary intelligence. However, some characters such as the villainous Leader have received their intelligence unnaturally as a superpower.[9] Jump: The ability to leap incredibly high and far was first made popular by Superman who was 'able to leap tall buildings in a single bound.' Superman's mode of transportation was later enhanced to flight. Some superheros still use super jumps as a means of transportation. These include Hulk and Spider-Man.[10] Peak Human Condition: The ability for some characters to have trained their bodily functions to the maximum limit of human condition. These characters' strength, speed, stamina, senses, agility, reflexes, longevity, durability, and healing time are greatly heightened, but not to any superhuman degree. Characters who have been enhanced in any way should not be placed in this category.[11] Super Speed: Super speed is a very common power. Though its first famous user was Superman, the power has been even more popularized by the Flash. Super speed has long varied in meaning and power, but the general term means the ability to move quicker than a normal, athletic human.[12] Super Strength: Super strength is one of the most common powers, also made famous originally by Superman. Super strength usually involves the general enhancement of the character's muscles, allowing them to hit harder. [13] Animal Oriented Powers: Some powers are oriented around one animal or a specific animal appendage. The main animal appendages are the wings of a bird (but super sized to fit a human), the claws of a cat or other clawed animal, the skin of an armadillo, or the fins and gills of a fish. Hawkman is hawk-oriented, Spider-Man is spider-oriented, and (surprise, surprise) Cheetah is cheetah-oriented.[14] Dexterity: Skillfulness in the use of the hands or body.[15] Magic: Magic is a force often relied upon by certain mystical characters. It is a very wide subject, and the uses of magic vary greatly from character to character. It is often used to simulate other powers, such as reality warping or mind control. Magic is usually the primary force used for fighting off mystical foes such as demons. Famou