What if Zero Suit Samus's Down Smash was Always Active? (Project M Modifications)

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Published on ● Video Link: https://www.youtube.com/watch?v=_1AQDv0bejI



Game:
Project M (2011)
Duration: 0:57
13,870 views
258


I figured that it was time for another one of these, so why not?

Unlike most other moves, the Paralyze effect doesn't cause the opponent to go into hitstun if the opponent is already in hitstun or being knocked back; the opponent instead simply takes damage and no knockback, as if it were a Phantom Hit. This pretty much makes this an absolutely absurd damage causer, with forward throws dealing 24-26% because the Always Active Hitbox causes damage on every change of the animation. 11% for the grab, 11% for the forward throw, and 2-4% for the throw itself. It's insane, like all of the Always Active videos.

Who do you want to see with an Always Active hitbox next? Let me know in the comments, and I might do it!



Also, expect some sort of reaction video or short SFM Animation about the Final Smash 4 Direct, I really want to do it, but it depends if school work is high in the upcoming week.







Tags:
Samus Aran (Fictional Character)
Project M
Project M Modifications



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