What The Hack! Get Your Own Mechanoids! Rimworld Mod Showcase

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RimWorld
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RimWorld (2018)
Duration: 18:52
45,681 views
752


Hack your enemies mechanoids, make them do your bidding. Easily one of the coolest mods I've seen in in a while is this What The Hack mod. Deploy your own army of mechanoids, defend your base easily, get the girl you always wanted (not included with the mod we're all losers here I'm sorry)

'What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? With What the Hack!? you can raise your own squad of blood machines. This is not all: You can also apply various upgrades to mechanoids like a turret module for mounting turrets on them, a belt module for equipping belts like shield belts, and much more. Moreover you can use your hacked mechanoids as pack-mules during world travel, raid factions with them, you can control them directly with a controller belt, or implant an AI persona core in them for indefinite control. Beware though, hacking has its dangers, and other technologically advanced factions also know how to hack, so expect hacked mechanoids in enemy raids.

Sounds overpowered?
Well, enemy raiders (with a high enough tech level) also use hacked mechanoids. Moreover, mechanoids need to be maintained and repaired, draw a lot of power, and hacking them is pretty dangerous. I've put a lot of effort in making it a balanced experience.

Here's a list if you want to know more:
- Adds the possibility to hack downed mechanoids with the mechanoid hacking facility.
- Mechanoids can be downed again. Only downed mechs can be hacked.
- Adds a "hacking" work type, which levels with both the crafting skill and the intellectual skill of colonists.
- Hacked mechanoids cannot use their internal reactor as that would draw attention from the mechanoid have, so they rely on their internal backup batteries which need charging.
- Hacked mechanoids need regular maintenance which is performed automatically by your hacker pawns. If it's completely neglected, hacks can stop working...
- Mechanoid platforms are added, which repair and recharge mechanoids on them.
- Various upgrades can be performed. Look at the image below for an overview.
- Repair, maintenance, and hacks and upgrades require "mechanoid parts", which can be obtained by disassembling mechanoids.
- World travel is possible with mechanoids. To support this, a portable charging platform is added.
- Enemy factions can also use mechanoids during raids. What factions can use mechanoids can be configured in the mod options.

Many more things, just install the mod and you'll see!

One of the most notable upgrades is definitely the turret module, which allows you to mount turrets and mortars on your mechs, including ones added by other mods:

How to hack mechanoids
1. Research micro electronics basics and at least basic hacking.
2. Build a hacking table and some mechanoid platforms (one for each mechanoid)
3. Gather mechanoid parts by destroying and disassembling mechanoids. Bigger mechanoids give more parts.
4. Go to the health tab of a downed mechanoid, click Modifications- Add bill - Hack mechanoid targeting device.
5. The mechanoid will be hauled automatically to the hacking table, and any pawns with a minimum crafting and intellectual of 5 assigned to hacking, will start a modification job, given there are at least 10 mechanoid parts in store.

Upcoming
- Balance may need some tweaking, and player input will be valuable in this process.
- The ability to rename hacked mechs.
- A more clear distinction between enemy mechs and ones belonging to the player.
- An easier way to locate mechs on the map.
- Currently the hacked mechanoids by enemy factions don't use any upgrades yet. It's high in my priority list to add this.
- Adding upgrades to the mechanoid controller belt so it can be used to temporarily hack mechanoids. Chance of success using these devices could depend on intelligence of the using pawn.
- Make mechanoid weapons replaceable
- More upgrade modules! Included ones for simple chores like cleaning and hauling. '

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