Rimworld Beta 19 Has Been Released! Full Patch Notes Overview

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Published on ● Video Link: https://www.youtube.com/watch?v=4kUTESTKhcA



RimWorld
Game:
RimWorld (2018)
Duration: 20:56
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Rimworld Beta 19 has had full release, this was supposed to be 1.0 but it appears that Tynan will release 1.0 next (seemingly). Anyhow this is a huge patch, with many many cool elements to it. Go give it a try right now!

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Full patch notes:

Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, can burn, and collapse under damage.
Added new "Messages" section of the History tab. This section shows the last 200 messages and letters you've received.
Added low-tech plate armor.
New scenario: Naked Brutality - Start naked with no items.
New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals.
Ship end sequence: Starting up the ship reactor now takes 15 days, during which you will be attacked constantly by desperadoes and mechanoids.
New raid arrival mode: Multiple groups.
New raid arrival mode: Enemy pods scattered all over the map.
Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)
Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter)
Faction relations are now categorized as hostile/neutral/ally instead of just hostile/neutral. Allies will randomly send military aid and will respond to certain special requests.
You can now offer gifts to improve faction relations by using transport pods, sending caravans, or giving gifts to their traders. Gifts can be silver, items, or slaves. No more magical teleporting silver gifts.
Visitors of allied factions will now occasionally leave gifts before leaving.
New buildings:
Watermill generator: Generate power from moving water.
Autocannon turret: Heavy medium-range turret.
Uranium slug turret: Armor-penetrating long-range turret.
Fabrication bench: Craft advanced components and some advanced tech items.
Waterproof conduit: Transmit power under water for bases on both sides of a river.
Butcher spot: Butcher without building a bench, at an efficiency penalty.
Double sleeping spot: Sleep with your partner, even in crushing poverty.
New traits:
Undergrounder: Don't mind never seeing the sky, don't mind being in darkness.
Great memory: Slower skill decay.
Tough: Take less damage.
Gourmand: Eat a lot, random eating binges, cooking skill bonus.
Sickly: Get sick often.
Quick sleeper: Take less time to sleep.
New items:
Flak pants
Prosthetic heart
Bionic spine/heart/stomach
Archotech eye/arm/leg
Tornado generator
Patchleather: Poor-quality leather made from any combination of other leather
New incident: "Wild man wanders in”.
New terrain: Soft sand - doesn't allow building medium or heavy structures.
New designators: Mass-forbid and unforbid.
Infestations now begin with the insects tunneling towards the colony, which gives the player time to respond.
You can now write job titles for your colonists.
New type of attack: Kick sand/water in eyes.
Condensed leathers together into fewer types. Instead of a separate type for each animal, there are categories.
You can now smooth natural rough rock walls into high-quality walls.
Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness.
Deep drill use will now sometimes cause insect attacks (by tunneling through the ground near the drill, with a warning).
New edge shader for blueprints looks much nicer and more visible than before.
Workbench bills can now be assigned to specific colonists.
Added "Show what will buy" window which shows all items a trader will buy.
Trees’ color now depends on the current season.

... And many more things that Youtube can't fit in the description!







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rimworld beta 19 features



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