What would happen if you swap RELEASE 1 and 2 on your BLENDING?
What would happen if you swap RELEASE 1 and 2 on your BLENDING?
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For those who are wondering why i don’t cover green windows on my base and release series here are my reasons. I already tested for green windows and after lots lots of samples i can’t see much of a difference. It’s either the difference is super super small or nothing at all.
Now you might be wondering “Then why there’s a make % difference on bases and releases?”. Based on my results it was accurate that slower shot speeds have slightly better green chances/window than faster ones which makes sense as a rule of nature; even if the target is of the same size naturally the slower target will be hit more than the faster one. So i think the chances of you greening a shot is directly proportional to your shot speed.
So for the short answer on why i dont include green window, I think it’s not worth to test because it doesn’t matter much compared to challenge %.and the time consumption of testing green window is not really reasonable.
For more perspective a 5-10% can alter your timing big time already and if you follow my charts, popular bases have a range of upto 20% average coverage which is a lot of difference that’s why im saying that challenge % is more important.
Now you might say, “i only take open shots so i dont care about challenge %”, i see you what you mean but having a base/release with better coverage will get you more open shots.
For a green window test to be that accurate,, you have to be fair with all base/releases and it’s hard to make comparisons between two entities that have different timing(It’s easy on badge testings because all badge level will be under the same timing so you can really compare them fairly). You have to hit that exact middle of the window for each because if you don’t then there’s no point of testing because it will just give you false results.
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