What would Mario Kart 64 look like at 60 FPS
Alright, another installment in the 60 FPS series! This time I took Mario Kart 64 and gave that a shot. This is the entirety of the game done in 150cc. Super Mario 64 worked pretty well, so Mario Kart 64 is going to work equally well... right? Well, not quite.
This time, the process is a combination of the newer setup using BizHawk, and capturing the console. This was done mainly because Nintendo 64 emulation doesn't really do the slowdowns the real hardware does, which means some tracks, particularly on the Special Cup, play faster than they should on emulators and the credits play so fast that the song doesn't end at the right time. For that reason I decided to capture the Special Cup and the credits from an actual console. In hindsight, I should have just stuck with the emulator footage since the artifacts are VERY visible on the console footage due to the uneven framerate.
The processing was done the same way as the Spyro one, using Premiere Pro with the Optical Flow blending, then upscaling the end result so YouTube actually plays the footage at 60 FPS.
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Mario Kart 64 Statistics For CoTeCiOtm
There are 4,052 views in 7 videos for Mario Kart 64. About 9 hours worth of Mario Kart 64 videos were uploaded to his channel, making up less than 0.52% of the total overall content on CoTeCiOtm's YouTube channel.