Where's Mario at? - Luigi's Mansion [Part 1]

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Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second video game in which Luigi is the main character instead of Mario, after Mario Is Missing!. Players control him as he explores a haunted mansion, searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.

Luigi's Mansion received a positive critical reception overall, with reviewers praising the gameplay, setting, and soundtrack, though its short length was criticized. The game has sold over 3.3 million copies, and is the fifth-best-selling GameCube game of all time. It was one of the first games to be re-released as a Player's Choice title on the system, and achieved a cult following. The game was followed by two sequels – Luigi's Mansion: Dark Moon, released for the Nintendo 3DS in 2013, and Luigi's Mansion 3, which was released for the Nintendo Switch in 2019. A remake of Luigi's Mansion for the 3DS, co-developed by Nintendo and Grezzo, was released in 2018.

Luigi's Mansion's story takes place over four "areas", or sets of explorable rooms between boss fights. Players may also access a training room and a gallery at Professor E. Gadd's laboratory between areas or upon starting the game. In each area, players control Luigi to explore the mansion's rooms and hunt down the ghosts within them, acquiring keys to get through locked doors and eventually fighting a boss ghost at the end of the area. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd – the Poltergust 3000, a specially modified, high-powered vacuum cleaner; and the Game Boy Horror, a play on Nintendo's Game Boy Color.

To capture ghosts, Luigi must first stun a ghost with his flashlight, revealing its heart. He then must use the Poltergust 3000 to suck them up, steadily reducing the ghost's hit points to zero, at which point they are captured. The more hit points the ghost has, the more time it takes for a ghost to be captured, giving them a chance to break free while leaving Luigi more exposed to harm. If Luigi's HP is reduced to zero from being hurt by the ghosts or other accidents, the game is over. Along his journey, Luigi locates three elemental medals, each granting the Poltergust with the ability to summon and vacuum ghosts from fire, water, and ice sources and expel their respective elements to capture specific ghosts or solve puzzles. In addition to capturing the regular ghosts in the mansion, Luigi must catch "portrait ghosts" from some rooms, each requiring a condition be met to make them available for capture. Rooms are usually dark upon initial access, and Luigi hums nervously to the music, but once all the ghosts are captured, it brightens up, and Luigi pleasantly whistles the melody.

Using the Game Boy Horror, players can access a map of the mansion, seeing which rooms they have visited, what doors are open, and which remain locked. When Luigi finds a key during his explorations, the Game Boy Horror automatically indicates which door it unlocks. In addition to a map function, the device keeps track of any treasure that Luigi has found. Rooms will usually have treasure hidden within, which can be either coins, bills, gold bars, or gems, hidden within objects and even in chests that appear when rooms are cleared. Luigi can gather these treasures by walking into them or vacuuming them; if a ghost harms Luigi, he will drop a few coins that he will need to recover before they disappear. After Luigi encounters a group of Boos hiding in the mansion, the GB Horror can be used to find each one hiding in a room through a beeper sound and a flashing yellow light on the device, which turns red when Luigi is close to one. Boos can only be located in cleared rooms. Boos are trickier to catch, as they can plant decoys and traps within objects they can hide in that can fool the GB Horror and will escape into other rooms if they can.

#luigismansion #luigi #gamecube

- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay







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