
Why Are There So Few Stealth Games These Days?
Of the many different play styles, genres, and sub-genres that have emerged in gaming over the many years, lots of them have either morphed into something else or gone away entirely. Turn-based RPGs have largely turned towards being more real-time action RPGs, the point-and-click adventures of the days of Myst and Riven have largely become more interactive first-person adventures like Gone Home.
Horror games became horror/action, then became horror again. Obviously, there will always be niche’ indy games that are exceptions but I’m referring to the mainstream here. Likewise, the stealth genre, which used to see new iterations roughly every 5 seconds, seems to have almost totally vanished in recent years.
It wasn’t too long ago when every studio wanted to get in on the idea of sneaking around enemies in games and accomplishing objectives without being spotted. Spy thrillers, espionage, and free-form open-ended sandboxes that put the responsibility of getting from point A to B undetected squarely on your shoulders were a huge deal. Yet now, you’d be hard-pressed to find more than a small handful of games totally dedicated to this idea in the way that they were just one console generation ago. But why is this? What the hell happened to stealth games?
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