Why aspect ratio correction matters for DOS games
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Most of you probably already know this, but DOS games weren't meant to be in widescreen. Sure, they're in 320x200, but that was supposed to get stretched vertically to fit a 4:3 monitor. Modern displays don't do that - and it's actually a bit of a hassle to get it to look right!
Blog post by Felipe Pepe on the subject: https://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php
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