Why did Snake Die / Metal Gear Solid Ground Zeroes / Full Stealth Gameplay / No Commentary
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed by Kojima Productions and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake[b] as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.
Ground Zeroes offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions in any order they chose. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in Kojima splitting the specific portion of the game off into a stand-alone product so that players could get early access to Metal Gear Solid V.
Why did Snake Die / Metal Gear Solid Ground Zeroes / Full Stealth Gameplay / No Commentary
Metal Gear Solid: Ground Zeroes
MGS Ground Zeroes
Metal Gear Solid game
Stealth action game
Kojima Productions
Tactical espionage action
Open-world gameplay
Snake (character)
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