Why didn't I enjoy Old World?

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Published on ● Video Link: https://www.youtube.com/watch?v=NqJQ5RlheXY



Game:
Old World (2020)
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Review
Duration: 11:26
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Old World Full Review: https://www.youtube.com/watch?v=g-lOtPh758A&t=17s

Welcome back to Old World Game, the recently released Epic Games exclusive title from the lead developer behind Sid Meier's Civilization 3 and 4, and Off World Trading Company. I recently reviewed Old World and I do believe it's a good game, with solid and enjoyable mechanics, filling a gap by merging civ 4 gameplay with crusader kings 3 style family dynasties. It also arrives ahead of Humankind on August 17, and Age of Empires 4 in October.

However, there are some things I don't like about Old World, many things that have emerged after playing the game further, or from reflecting on your feedback and comments on my Old World Game review video. I'll cover topics such as:
- the Epic Games exclusivity, how it limits community engagement, sales, and enjoyment
- the outdated graphics, which matter when we are staring at a game board for hours on end
- the in game restrictions, like city sites and limiting UI
- the limited ways to engage with narrative events - almost all of them are simply walls of text with options. Where are my interactive sound, picture, video or gameplay decisions? and more!

#OldWorld #OldWorldGame #OldWorldReview #JumboPixel #Review

About Old World Game:

Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.

Orders
Orders are a resource used to issue commands across your nation. Instead of moving every Unit every turn, as is traditional in 4X games, each Unit can be moved multiple times until the Unit becomes Fatigued or the player runs out of Orders. There are many other ways to spend Orders: Combat, Construction, Events, Diplomacy, and more.

Legitimacy
Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown, your Legitimacy increases, granting additional Orders each year and improving your reputation with the people.

Succession
Every turn in Old World represents a year, and the rulers are mortals who won’t live forever. They will need to get married and produce an heir to continue their bloodline. When a ruler dies, the Heir who takes the throne chooses a new Ambition to make a new name for themselves.

Events
Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your Characters. The game has over 3,000 unique events, many of which are inspired by historical incidents from the period. These events give Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.

Ambitions
Your dynasty can achieve victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your Characters. No two games will ever play out the same way. A wise ruler will know when to change direction.

Politics
Each nation has four noble Families who can be granted stewardship of your cities, with each one providing unique and powerful bonuses. You’ll want to balance how to distribute Cities among them carefully as those with too many will begin to think they deserve the throne while those with too few will grow envious of their rivals. Pleased Families will keep their citizenry under control while angry ones will incite revolts.

Resources
Resources in Old World, such as Food, Wood, Stone, and Iron, are stockpiled as they are produced, to be spent on Units, Improvements, Wonders, and so on. Borrowing some algorithms from Offworld Trading Company, a dynamic marketplace allows players to buy and sell the resources at any time, with the prices fluctuating based on supply-and-demand.

Tech
The Tech Tree borrows mechanics from deck-building games to add variety and create interesting decisions. Each Technology available to research is added to the player’s deck, and when it is time to choose the next technology, the player draws four cards, chooses one, and then discards the others, which will not reappear until the deck is reshuffled. Thus, choosing between two desirable technologies is a difficult decision as the player knows they will not see the card they just passed over for many more turns.

Title: Why don't I enjoy Old World?

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