Why do FPS Boss Battles Suck? | NOSHOW
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On this episode of the NOSHOW Aaron breaks down what he thinks are the failings of first person shooters boss battles and looks towards the future. We look at Doom 2, Quake, Half-life and Half-life 2 as well as 2016's Doom.
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Intro music by the incredible MaDyn @ https://soundcloud.com/madyn
Other Videos By Jump Crouch
2017-11-08 | What Makes PUBG Immersive? | NOSHOW |
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2017-01-07 | Ten Games That Defined 2016 | NOSHOW |
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2016-10-02 | Hyper Light Drifter : 60 FPS PC Update Gameplay and Impressions |
2016-09-19 | The Problem with Linear Games | NOSHOW |
2016-08-25 | Five Elements of a Great FPS Boss Battle | NOSHOW |
2016-08-18 | Slain Back From Hell | Metal as Hell 2d Platformer |
2016-07-18 | NOCAST | All About DOOM (Heavy Spoilers) |
2016-07-13 | Why do FPS Boss Battles Suck? | NOSHOW |
2016-06-22 | NOCAST | 20 Years of Fragging Quake |
2016-05-19 | Salt and Sanctuary | Souls Loving CO-OP |
2016-05-05 | Devil Daggers Review |
Tags:
doom
first person shooter
shooter
fps
pcgaming
gaming
games
video games
boss battles
noshow
half-life
half-life2
quake
doom2
icon of sin
idsoftware
analysis
game design
theory
gameplay
design
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fps boss battles
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FIRST PERSON SHOOTER BOSS
THE NOSHOW
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Doom Statistics For Jump Crouch
Jump Crouch currently has 19,030 views spread across 3 videos for Doom. His channel published less than an hour of Doom content, roughly 21.36% of the content that Jump Crouch has uploaded to YouTube.