Why doing the boring stuff you think is not your job, really is your job | Emma Varjo

Subscribers:
2,470
Published on ● Video Link: https://www.youtube.com/watch?v=1T8BYLqqw6A



Duration: 17:10
229 views
6


When we think of our jobs or possible future jobs, we think of a subset of tasks and things we actually do. Things that are easily and clearly defined, such as "creating prototypes" or "planning research". But what about other stuff? The meetings, both formal and informal, we need to attend, documentation and reports we need to write, etc. Those aren't usually the first things that come to mind when we think about work, though those are arguably very important. Those are also often not something you get explicitly taught. This talk focuses on just this kind of "hidden" work, and how to become better at it.

Speaker
Emma Varjo is the UX Lead at Frozenbyte. She works hard to ensure great UX of the games made at Frozenbyte by using her knowledge of Human-Computer Interaction, running playtests and gathering feedback from players, and generally just talking to people a lot.

Reference
Gonzalez CA, Smith MA, Youmans RJ. Are Human Factors Students Prepared for Careers in User Experience Research? A Survey of Predicted and Actual Skill Utilization. Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 2017;61(1):1101-1105. doi:10.1177/1541931213601879 (https://journals.sagepub.com/doi/10.1177/1541931213601879)

Sections
00:00 Introduction
00:28 What do you do?
06:14 Hidden parts of our work
13:12 How to practice these skills?
16:47 Conclusion

About #gamesUR​ Conference
Games User Research focuses on players’ psychology and their behavior via techniques such as playtesting, analytics, expert analysis, and others. Game User Researchers aim to help game developers deliver players the best gaming experience possible.

The #gamesUR​ Conference is a biannual gathering of the world's top professionals in games user research. For more information visit www.gamesurconf.com.




Other Videos By Games User Research SIG


2021-05-25#gamesUR​ Summit 2021 Director's Kick-off (Thursday, May 20)
2021-05-25Group Therapy For Old Timers | Jonthan Dankoff
2021-05-25IGDA GRUX SIG Update 2021 | James Berg
2021-05-25Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle
2021-05-25Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen
2021-05-25Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke
2021-05-25Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton
2021-05-25Players are not lab rats! A retrospection on model concerning human experience | Laureline Chiapello
2021-05-25Usability and accessibility pro-tips for games user research lab design | Ashley Brown
2021-05-25A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke
2021-05-25Why doing the boring stuff you think is not your job, really is your job | Emma Varjo
2021-05-25Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley
2021-05-25Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso
2021-05-25Accessibility User Research in The Last of Us 2 | Kevin Keeker
2021-05-25Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska
2021-05-25A reseachers' guide to teaching players (without more tutorials) | Sebastian Long
2021-05-25#gamesUR 2021 - Keynote Plenary Panel
2021-05-25Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck
2021-01-10Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan
2020-12-24Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft
2020-12-14Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline



Tags:
GUR;
GUR
SIG;
Games
user
research;
UR;
#GamesUR;
Game
Summit;