Why Enemies In Games Are SO STUPID
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When we are building the behaviors for our NPCs, it is important to remember what our goal is. We aren't, necessarily, trying to create the BEST AI. The most competent or difficult. Instead, we want something that the player will see as rational, and fun. Dumb fun is usually better than smarter but less clear.
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Chapters:
0:00 Giant Crabs!
1:21 GRENADE!
3:26 "Smart AI" vs Rational
4:25 Goal Misalignment
5:09 Trick 1: More HP
6:41 Legibility of Behavior
7:11 Trick 2: Simpler Plans
8:07 Trick 3: Signal Reaction
9:16 Trick 4: Exploitable Behaviors
10:15 NPC Learning
10:54 Dumb Fun AI
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