Why Final Fantasy Can't be Turn-Based Anymore
Square Enix's Mainline Final Fantasy games had been turn-based for the first 10 outings. Since the early 2000s things began to change Final Fantasy 15, and Final Fantasy 16 seem to be continuing this trend. Games such as Pokémon, Dragon Quest and Persons 5 seem to have struck the balance but in more photo realistic worlds, can that balance ever be found? With the combat designer behind Devil May Cry 5 and Dragons Dogma on the job parried with Yoshi-P of Final Fantasy 14, what could possibly go wrong?
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