Why iRacing’s Unrealistic Physics Make It A Better Training Tool

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Published on ● Video Link: https://www.youtube.com/watch?v=GB9cy22Vl2c



iRacing
Game:
iRacing (2008)
Duration: 0:00
5,424 views
320


I discuss the counterintuitive nature of iRacing's unrealistic tire model, which surprisingly makes it an excellent training tool for a specific aspect of driving.

Despite being unrealistic (Relative to other sims and real cars) as well as very restrictive, iRacing’s tire model is highly effective for developing pre-emptive driving techniques and raw input precision.

It's clearly defined, almost binary limit and lack of being able to actively balance a car naturally at the limit reduces much of the ambiguity when getting up to speed in a car, minimizing the tendency for drivers to unproductively "overdrive."

Its lack of productive corrective slip also forces drivers to correctly enter corners to maximise pace through corners with there only ever really being a very singular productive line through corners and deviations from that being massively detrimental to pace much more obviously than other sims.

By forcing a singular rather passive form of driving iRacing helps a sim-acer develop this specific approach and skill which is a vital component of driving quickly.

This can then be combined with the more dynamic aspect of actively balancing a car in slip or more active driving that's available to drivers with real cars or other sims with more realistic tire behaviour at the limit.


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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com/




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At this time, GamerMuscleVideos has 1,743,655 views for iRacing spread across 193 videos. The game makes up over 23 days of published video on his channel, roughly 16.38% of iRacing content that GamerMuscleVideos has uploaded to YouTube.