
Why Mass Effect 1 Is the Best Effect
00:00 - Intro
00:36 - How Bad Sequels Can Impact Our Enjoyment of the Original
03:20 - The Changes of Mass Effect 2, and How They Hurt Mass Effect 3
05:30 - A Brief History of BioWare
10:00 - Mass Effect: Legendary Edition
11:00 - A Litte Bit About the Mass Effect Universe
13:22 - The Story of Mass Effect 1
16:27 - The Writer of Mass Effect 2 and 3 Didn’t Understand the Reapers
17:38 - The Genophage and Morning War
20:05 - Humanity Is Not the Dominant Species
20:56 - Gameplay Is Integrated With Worldbuilding
21:40 - Mass Effect 2 and 3 Do Worldbuilding Worse
25:08 - Mass Effect 1 Has the Best Antagonist
27:53 - Mass Effect 2 Didn’t Fix Mass Effect 1’s Gameplay, It Simply Changed Genres
33:00 - Paragon/Renegade
34:26 - Player Choices
35:51 - Mass Effect 1 Gives Shepard Greater Agency Within the Story
37:55 - Shepard Wins Through Knowledge, Not Firepower
39:22 - The Mako Is Good, Actually
44:30 - Mass Effect 2 Failed to Build on What Mass Effect 1 Established
46:25 - Mass Effect 2 Was More Character Focused
47:47 - Kaidan
51:42 - Is Ashley Racist?
55:38 - Garrus
57:34 - Wrex
59:50 - Tali'Zorah
1:01:27 - Liara
1:03:53 - The Ending
1:06:32 - Mass Effect 2 Ultimately Led to Mass Effect 3’s Ending
1:07:52 - In Which I Turn Game of Thrones Into the Worst Fantasy Ever
1:09:47 - Final Thoughts
With the recent release of Mass Effect: Legendary Edition, a whole new legion of players will step into the shoes of Commander Shepard...and will come to the same notorious ending.
But what if Mass Effect 3's ending wasn't where the series went wrong? Mass Effect 2 is often held up as the best game in the trilogy, but it introduced serious structural problems that ultimately led to the catastrophic ending of the third game. In this video, I will explain why the first game got it right, and where the subsequent games failed.
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