Dragon Age: Origins: The Last Gasp of Old BioWare

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Dragon Age: Origins
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Duration: 1:38:42
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00:00 - Intro
03:30 - Development History and Background
04:18 - A Bit About the Setting
05:14 - The Origins
06:43 - The Story
13:29 - Origins Is an Ugly Game
15:16 - Grimdark Is Grim-Dumb
22:21 - The Extensive Worldbuilding
25:13 - Origins' Depiction of Religion Lacks Imagination
27:50 - "Subverting Tropes" Isn't Being Clever or Original
31:43 - The Quests
41:31 - Why the Landsmeet is Amazing
48:51 - The Party
49:32 - Alistair
54:21 - Morrigan
58:43 - Leliana
1:01:54 - Sten
1:05:48 - Wynne
1:08:15 - Zevran
1:09:03 - Oghren
1:11:14 - Loghain
1:13:40 - Shale
1:16:24 - Dog
1:17:08 - The Approval System is Kind of Broken
1:18:37 - Dialogue Choices and Morality
1:21:51 - Character Creation
1:30:35 - Combat
1:35:05 - The Old BioWare Is Gone
1:36:44 - Final Thoughts

Released in 2009, Dragon Age: Origins is easily BioWare's biggest game. Having spent seven years in development, it was touted as the spiritual successor to Baldur's Gate, and eventually became one of the company's best-selling titles. It also served as one of the games that introduced me to CRPGs, and it's a game I look back on with some degree of fondness.

But was it as good as I remembered? Well, in this video we're going to be trying to find the answer to that question.

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