Why Master Levels got DELAYED in DOOM Eternal
Why are DOOM Eternal Master Levels DELAYED? There is more to the story than you realize! We have 2 in 7 months, with the 3rd coming in December - nearly a year later! The challenge system, DLC, work-from-home, prioritization - all of this has had a huge impact on the level releases! The community is itching for more, and we got our information at QuakeCon 2020 - but we never knew why the DOOM Eternal Master Levels were delayed. This video will break down what I feel are EXTREMELY confident reasons. Enjoy!
TABLE OF CONTENTS
The Core of it All / 0:00 - 0:30
What/why is the Challenge System and Mode? / 0:31 - 1:59
Breaking Down The Long Term Benefit / 2:00 - 3:19
Why the Delay, from a Business Perspective? How often might we get new levels? / 3:20 - 4:44
The DLC effect into the main game?! And Hugo's words / 4:45 - 5:55
How work from home makes it hard for Id / 5:56 - 7:36
Why the DLC came first / 7:37 - 8:17
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My name is Allstin, I make deep analytical commentary of topics worth talking about, primarily in the gaming sphere. DOOM Eternal is one of my favorite games, and I've been getting into Among Us recently too!
Challenge System
Dec 1 - SGN and challenge system.
The challenge system is a game changer for master level updates. But why? And what is it?
Well firstly i can says that no challenge system = more frequent MLS
With challenge system, it’s delayed payoff. Sacrificing the wait now, for payoff later. Here’s what I mean.
So by this point we will have 3 of the 13 possible MLS not counting DLC. And challenge system. This is key.
It’s not just reworking master levels - they’re gonna be more than just enemy swaps from what Marty said in the launch interview, though that IS a piece of it. I’ll get to that in just a moment.
It lets us have different games modes and, well, challenge modes, for the master levels. For example. The one they’ve publicly teased is classic mode, where you start with ONLY a shotgun, and pick up your other weapons along the way. There will be more too! Modes is plural!
So why would they maybe prioritize this challenge mode, if it puts things behind?
It extends the life of the game and levels drastically, at the cost of more production time on the front end.
DLC Content
I think that in the midst of this pandemic with the focus being on the paid dlc
The latter half of the game hasn’t seen a master level yet, so this could really be a way to spice it up! HOWEVER, just to make it clear on what is speculation and isn’t, they could mean the DLC master levels, not the base campaign. But the way hugo worded it, “having them available for DLC and master levels”, makes it sound like the base campaign. We’ll see, though! I do think they would be a nice addition! They definitely change things up.
I mean think about fighting the icon with spirit marauders and blood maykrs! Not to give id any ideas!
Communication breakdown - can’t just go over to your coworkers office and say “hey hugo, check out this triple possessed marauder encounter I made in this tiny box room”
Local Network testing - if everyone is an office they can use their local area network to test things including battlemode and whatever else. File uploads take longer and the process is clunkier
Can’t go to studios in person. This means that any duties that need to be done live, especially with people, will likely be put on hold.
Home life distractions - have you ever worked from home? Do you think you’d have distractions with family, pets, other things or games calling you?
Prioritization
Getting the paid content dlc out in the first year like they said. Committed. The DLC is on a timeline, while the master levels aren’t.
Backlash if they didn’t. Like collectors edition.
The dlc is the main core content, and when situations like this hit, you have to prioritize.
If you see this, comment and tell me lol
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