Why Mirror's Edge Is Still One Of A Kind
Mirror's Edge still stands out as a unique entry since its release in 2008.
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Released in late 2008 from DICE, Mirror's Edge comes at an interesting time in the industry - with rising team sizes and development costs, publishers and studios were becoming more risk averse. It's funny that around this time, EA of all companies was pushing for more original IPs and not be so reliant on licensing...although that didn't last too long.
From its unique parkour 1st person based movement, simplistic and memorable art direction, minimal hud and high levels of immersion, Mirror's Edge still stands as a unique title that's rarely been done since, and marks an unfortunate time when the larger publishers moved away from titles that took risks.
This Mirror's Edge review/analysis/critique/retrospective will look at how Mirror's Edge came together, how the presentation of the game works to guide the player, the gameplay, flow in Mirror's Edge, the game's strengths and shortcomings, how it marks a point in the industry when larger publishers moved away from taking risks, and more.
Other Boulder Punch videos to watch:
• Dark Messiah: https://www.youtube.com/watch?v=ZiS0niCBBW4
• Dead Space Playlist: https://www.youtube.com/watch?v=ns57kDIuZH4&list=PL9iyzUyf92M9zyR8igYaFxWPM7gHmqS5B
• Dishonored Playlist: https://www.youtube.com/watch?v=n8j-0CALDC0&list=PL9iyzUyf92M_9yha-zOeXxd7Nz95AaMtt
Timestamps:
00:00 - Prelude
02:10 - Making of Mirror's Edge
03:39 - Presentation of Mirror's Edge
07:12 - Gameplay of Mirror's Edge
11:46 - Mirror's Edge and Replayability
12:28 - Story of Mirror's Edge
15:26 - The Future of Mirror's Edge
Additional Footage:
- Casino Royale
- Mirror's Edge Prototype - https://www.youtube.com/watch?v=0nrYd78gbI0
- The Office Parkour - https://www.youtube.com/watch?v=6VhnU3_-KUY
Sources:
- https://www.courtlistener.com/opinion/2472965/edge-games-inc-v-electronic-arts-inc/
- http://img1.wikia.nocookie.net/__cb20111005020007/scratchpad/zh/images/8/89/Mirror's_Edge_-_behind_the_Mirror's_Edge.pdf
- https://www.gamasutra.com/view/news/112523/In_Depth_Inside_Mirrors_Edge_Dead_Space_Sales_Weakness.php
- http://www.gamasutra.com/view/feature/3684/living_on_the_edge_dices_owen_.php?print=1
- https://www.gamesindustry.biz/articles/dice-promises-to-diversify-with-new-projects
- https://www.ign.com/articles/2008/11/13/artist-in-residence-mirrors-edge
- https://www.mtv.com/news/2456471/ea-discusses-mirrors-edge-sickness-concerns-lack-of-color-green/
- https://web.archive.org/web/20120302043013/http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3
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