Why Player Choice In Games Is Rarely Good
(This video contains Major Spoilers For The Games Included)
Developers love to market "meaningful choices" as a way to give players control over the story, but more often than not, these choices are an illusion or end up weakening the overall narrative. Instead of a well-crafted, impactful story, we often get watered-down plots, multiple lackluster endings, and a diluted emotional payoff that fails to deliver a strong, cohesive experience.
In this video, I’ll break down why choice in games kinda sucks and how it might actually be ruining video game storytelling. We’ll explore RPGs, narrative-driven games, and interactive fiction, analyzing titles that handle branching narratives effectively and those that fail miserably. Whether it’s fake choices, bad writing, or disjointed pacing, we’ll dive into why player choice often does more harm than good.
If you’re interested in game design, narrative structure, and storytelling in video games, this is a discussion you won’t want to miss!
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✅ - VIDEO CHAPTERS
0:00 Video Introduction
5:17 Road 96 (Spoilers)
8:24 Life Is Strange S1 (Spoilers)
11:50 FF7 REBIRTH (SPOILERS AND FF7 OG SPOILERS)
20:22 The Walking Dead (S1, S2 AND S3 Spoilers)
26:22 Corpse Party BC
32:07 Baldurs Gate 3
42:09 The Stanley Parable
48:13 Pretentious Ending Paragraph
Footage and Sources
Game Footage
• I made choices that ruined Batman as a cha...
• Far Cry 5 - Saying Yes VS. Not saying Yes ...
• The differences between Low Chaos and High...
• DETROIT: BECOME HUMAN - Connor and Daniel ...
Footage Credit Some of FF7 Rebirth
• ImDOntai Reacts To All Final Fantasy Dahttps://linktr.ee/b1sexualpaniclpanic