Why Terrain Layouts in 10th Edition 40k Are Boring
Matthew takes off the gloves (politely) and dives headfirst into his biggest pet peeves with Warhammer 40k’s 10th edition - and no, this isn’t a "sky is falling" rant. In part one of this two-part series, he focuses on terrain: not just how much of it is needed, but what that says about the state of the game itself. Remember the days of cinematic tables with winding roads, heroic last stands, and narrative glory? Matthew remembers. And he wants them back.
🧱 Explore the Ruins of Perdition — modular, magnetizable terrain built for narrative glory 🎨 ⚔ ️
👉 https://www.miniwargaming.com/perditionn
From the overwhelming lethality of modern 40k to the compacted board sizes and ever-ballooning dice pools, he lays out a passionate (and slightly grumpy) case for why 10th might be too much of a good thing. He even has solutions- yes, they include modular terrain like Ruins of Perdition, but also good old-fashioned smaller games and even dipping into previous editions for a refreshing blast of nostalgia.
#warhammer40k #10thedition #terrain #ruinsofpredition