Why We Happy Few "Just Didn't Work" For The First Year of Development

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We Happy Few
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Duration: 19:33
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Compulsion Games founder Guillaume Provost answers questions about this early access game while I take it for a spin. We talk about what the game is about, what its inspirations were, and the challenges of making a procedurally generated game that isn't a mess.

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Tags:
we happy few
compulsion games
procedural generation
Xbox One
Steam
X16
survival gameplay