Why We Need Access to All Cards & Gems (with TLDR) | Community Corner #22 Response

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Published on ● Video Link: https://www.youtube.com/watch?v=RKAM5g9zPAA



Game:
Paragon (2016)
Duration: 21:51
2,557 views
141


TLDR:
1) They want to make Paragon the best competitive MOBA on PC and PS4
2) This then requires the best competitive system, and top competitive play requires humans to compete against each others skill, not systematic RNG or limitations (that's what RPG's are based around); human competition requires the battelfield to be FAIR and EQUAL. All players must use or at least have access to the same tools, equipment, conditions, etc.
3) Therefore, All cards and gems must be available for players when competing against each other
4) New players must be supported before they access this system; a tutorial system must AT LEAST be offered before PvP
5) My proposed tutorial system: 1 match (as it is now) explaining core fundamentals of hero control, gameplay, etc; second through sixth match (probably starting as gideon in mid to help with transition) as solo vs ai with one match in each lane/role, escalating in tutorial complexity and topics as the matches progress (last probably being jungle)
6) Next is deck building tutorial
7) One co-op vs ai match
8) All cards, gems and PvP mode unlocked at this point
9) An option to skip tutorial is present at all times


First off, I'd like to thank the Paragon Team at Epic Games for being so forthcoming, transparent, and divulgent. They do not need to do this is any way and I just want to thank them for what they do. It is hugely appreciated and welcome and I know that I greatly benefit from their communication on the forums and through Community Corners.

Secondly, I offer my thoughts, thinking and advice from a good place with well meaning intentions. I care for this game, for its future, and I do everything I do to meet this end. What I say in this video and throughout the rest of my content is intended as helpful and constructive, even if my emotions and daily life temper the delivery of this intent in a different manner.

MISSION STATEMENT: To provide the most fun, engaging, COMPETITIVE MOBA on PC and PS4

CONDITION: Everything MUST be done to serve this

No connection to itemization?
- The deck system is that connection, it's our own personal collection of cards we ourselves have put together.

Is it more fun where there are items you don't have, you collect them, and play with what you have in your own way than a static item shop?
- The main goal is to be competitive, engaging and fun, and having a balanced playing field where all cards are available to be CHOSEN to put into a deck is more fun and rewards players in a way that is more relevant to the game (more competitive).

No positive feedback loop for players to come back to the game?
- The game is trying to be competitive, therefore players improvement in their skill and knowledge, not itemization or system RNG, should be that positive feedback loop.

-Players who don't have all the cards are not at a disadvantage?
- All cards are not equal, differ in value from hero to hero, and will never be truly balance, so therefore NOT having all the cards is an automatic disadvantage if some cards are inherently more powerful since they cannot be perfectly balanced and of equal value on all heroes.

-Removing the aquisition of cards from the game results in a loss of player connection to and investment in the game?
- Perhaps; however, if Paragon is wanting to become THE competitive MOBA on PC or PS4, then players should connect to and invest in the competitive nature of the game MORE SO than anything else by trying to become better and more knowledgable.

- Is not having Font of Experience in your deck, but owned, while your enemy has it the same as you not having had the choice to put Font of Experience in your deck because you don't own it?
- No, because one is an arbitrary, not-relevant-to-the-competitive-nature-of-the-game reason and one is a demonstration of a players skill and knowledge.




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