Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022

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Full session from devcom Developer Conference 2022: Kayla Madsen puts everyone up to the task, because expanding into new markets, reaching new audiences, dialects, and even supporting accessibility is a tall one for any game. But fret not, she shares the how-to and how-NOT-to take your game global, including what other companies might not tell you about machine translation, translation memories and how to save on your projects using data. New technologies, innovation, and a deep-dive understanding of new markets can give your game the tools it needs to gain more players in international audiences.

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